Inner Sphere Standard

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Inner Sphere Standard
Production information
Manufacturer Ceres Metals Industries, Corean Enterprises, Cosby Myomer Research Firm, Defiance Industries, Free Worlds Defense Industries, Hellespont Industrials, Irian Technologies, Luthien Armor Works, Kali-Yama Weapons Industries, Tanadi Computers
UseLine Unit
Weight ClassMedium
Tech Base Inner Sphere
Cost400,000 C-bills
Introduced3052
Technical specifications
Mass1,000 kg
Top Speed10 km/h
Armament

Modular Weapon Mount:

Armor TypeStandard
BV (1.0) 33 (Flamer)
31 (Machine Gun)
37 (Small Laser)
26 (SRM-2)


[edit] Description

Following the initial thrust of the Clan invasion, Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took the salvage from the first victories over the Clans to kick-start the development of battle armor, since the only other examples the engineers had to work from were power armor suits that were more akin to exoskeletons. The Federated Commonwealth was the first to field a working battle armor suit, though it took ComStar scientists to add the jump jets that are now an integral part of Inner Sphere Standard battle armor.

The Standard suit is inferior in almost every way to the Elemental suit it is based upon; with less armor, no anti-personnel weapon, and lacking the detachable missile launcher. Despite that, this suit has been the basis for many other battle armor designs, mostly notable the Cavalier and Raiden that mimic its capabilities. Though the suit adds no movement capability to the user, it does mount jump jets that enable it to move up to 90 meters a jump. It features enough armor to stop an Inner Sphere Large Pulse Laser and a battle claw in the off-hand.

[edit] Armament

The Inner Sphere Standard uses a modular weapon mount that can hold one weapon. The mount can take a Machine Gun and Flamer, each of which is useful against conventional infantry, or a Small Laser or One-Shot SRM-2 that is more useful against hardened targets.

[edit] References