Ion Cannon
From BattleTechWiki
| Ion Cannon | |
| Custom Design | |
| Designer | |
| Production information | |
| Type | Energy (Direct Fire) |
| Tech Base | Inner Sphere |
| Year Availability | 3069 |
| Technical specifications | |
| Heat | 5 |
| Damage | Special |
| Minimum Range | 3 |
| Short Range | 1-5 |
| Medium Range | 6-10 |
| Long Range | 11-15 |
| Tons | 6 |
| Critical Slots | 2 |
| Ammo Per Ton | N/A |
| Cost (unloaded) | 150,000 |
| Ammo Cost (per ton) | N/A |
| BV (1.0) | |
| BV (2.0) | |
Contents |
[edit] Description
The Ion Cannon was developed by R & D teams at Defiance Industries Furillo plant. The goal of the project was to create a non-lethal weapon capable of destroying battle armor without harming the pilot. It proved successful enough at disabling Battlemech equipment to warrant production.
[edit] Models
| Brand | Planet | Company |
|---|---|---|
| Scrambler MK I | Furillo | Defiance Industries |
[edit] Game Effects
When a Battlemech body location is hit with an Ion Cannon, roll for critical hits (at -2) on that location. If successful, roll as normal. Each indicated system is knocked out for 1D6 turns. Battle armor is shut down and considered destroyed on 10+ on 2D6. Protomechs shut down for 1D6 turns on 10+ on 2D6. Vehicles and conventional aircraft are unaffected under CBT rules.

