Editing Clan Goliath Scorpion

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===Seekers===
 
===Seekers===
 
[[Image:SeekerCGS.jpg|thumb|right|200px|A Goliath Scorpion Seeker]]
 
[[Image:SeekerCGS.jpg|thumb|right|200px|A Goliath Scorpion Seeker]]
The Seeker movement was created by Loremaster [[Lan Kirov]] as a means for the Clan to fulfill its self-appointed goal of looking into the past to rebuild the future.  Seekers were independent nomadic warriors, operating outside the bounds of normal military hierarchy and charged with finding lost artifacts of the destroyed Star League.  It is by this method that Clan Goliath Scorpion has one of the largest collections of Star League knowledge, safely stored within the Temple of the Nine Muses beneath the fortress Spiderholm on Roche.  Permission must be granted for a warrior to embark on one of these quests, often the result of a necrosia-induced vision granting them the supposed location of an item, and prior to leaving they must take an oath known as the Rede of the Seeker.  If they failed to return to the Clan, the Seeker would be branded a [[Dark Caste|bandit]].  If they succeeded, particularly if their quest was of a novel or lengthy nature, a Seeker's return would win them immense recognition, potentially proving their suitability for a particular Bloodname or nomination to a command position.<ref name=FMWC105/>
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The Seeker movement was created by Loremaster [[Lan Kirov]] as a means for the Clan to fulfill its self-appointed goal of looking into the past to rebuild the future.  Seekers were independent nomadic warriors, operating outside the bounds of normal military hierarchy and charged with finding lost artifacts of the destroyed Star League.  It is by this method that Clan Goliath Scorpion has one of the largest collections of Star League knowledge, safely stored within the Temple of the Nine Muses beneath the fortress Spiderholm on Roche.  Permission must be granted for a warrior to embark on one of these quests, often the result of a necrosia-induced vision granting them the supposed location of an item, and prior to leaving they must take an oath known as the ''Rede of the Seeker''.  If they failed to return to the Clan, the Seeker would be branded a [[Dark Caste|bandit]].  If they succeeded, particularly if their quest was of a novel or lengthy nature, a Seeker's return would win them immense recognition, potentially proving their suitability for a particular Bloodname or nomination to a command position.<ref name=FMWC105/>
  
 
Each Seeker, much like the knights errant of medieval Europe, was allowed their own personal retainers, known as charges.  These personal [[bondsmen]] could be drawn from any of the Clan's castes through the use of standard Clan [[Trials]], which themselves became something of a spectator sport within the Clan.  Potential charges for their part were motivated to excel in their duties and so possibly catch the eye of a Seeker.  In keeping with Clan cultural norms, it was considered highly dishonorable for a Seeker to acquire more charges than necessary, forcing them to strike a balance between quality and quantity.  In addition to charges, a Seeker could also fight Trials for supplies they might need, such as food or vehicles, taking these items as ''[[isorla]]''.<ref name=FMWC105/>
 
Each Seeker, much like the knights errant of medieval Europe, was allowed their own personal retainers, known as charges.  These personal [[bondsmen]] could be drawn from any of the Clan's castes through the use of standard Clan [[Trials]], which themselves became something of a spectator sport within the Clan.  Potential charges for their part were motivated to excel in their duties and so possibly catch the eye of a Seeker.  In keeping with Clan cultural norms, it was considered highly dishonorable for a Seeker to acquire more charges than necessary, forcing them to strike a balance between quality and quantity.  In addition to charges, a Seeker could also fight Trials for supplies they might need, such as food or vehicles, taking these items as ''[[isorla]]''.<ref name=FMWC105/>

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