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Each hyperpulse generator is essentially a small physics unit (with mobile units being as small as nine tons) which is able to fire a "pulse" through hyperspace to a receiving HPG. Because the HPG's messages are not burdened by tens or hundreds of thousands of tons of mass, the maximum range of an HPG pulse is 50 light years, while a ship can jump a maximum of 30 light years.
 
Each hyperpulse generator is essentially a small physics unit (with mobile units being as small as nine tons) which is able to fire a "pulse" through hyperspace to a receiving HPG. Because the HPG's messages are not burdened by tens or hundreds of thousands of tons of mass, the maximum range of an HPG pulse is 50 light years, while a ship can jump a maximum of 30 light years.
  
Each pulse can carry terabytes of compressed information, everything from simple text to books and video. One millisecond of transmission time, just enough for two pages of bare text or a small image, is equal to one [[C-bill]], with larger items taking longer and thus having a higher cost. On average the time for transmission of a low-priority message between [[Terra]] and [[Tharkad]] takes about a week, and from Terra to the limits of the explored [[Periphery]] about six months. Priority message over the same distance could take between few hours to a day depending on conditions and network message load.
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Each pulse can carry terabytes of compressed information, everything from simple text to books and video. One millisecond of transmission time, just enough for two pages of bare text or a small image, is equal to one [[C-Bill]], with larger items taking longer and thus having a higher cost. On average the time for transmission of a low-priority message between [[Terra]] and [[Tharkad]] takes about a week, and from Terra to the limits of the explored [[Periphery]] about six months. Priority message over the same distance could take between few hours to a day depending on conditions and network message load.
  
 
The Star League and ComStar HPG network is based on a simple two-stage system of primary or Class A "Hub" HPGs (the Prime or First Circuit), and a secondary network of Class B "Node"<ref name=H:LoTV1p15>''Historical: Liberation of Terra Volume 1'', p. 15</ref> hyperpulse relay stations (the Outer Circuit) determined upon the size the world, and its position, population and importance, with the over 50 Class A stations the network's main hubs and Class B stations located on virtually every Inner Sphere inhabited world. While processed serially, as transmission are expensive, messages are frequently bundled into batches of hundreds to be sent simultaneously. While the First Circuit consists entirely of Class A stations and transmits roughly every six hours, Class B stations are optimally to send twice a day.<ref name="H:LoTV1p15"/> After the fall of the Star League it may be days or weeks before a message is sent from the Class B stations of the Outer Circuit, though one can pay a higher fee in order to send a message sooner.<ref name=25YAF-8>''BattleTech: 25 Years of Art & Fiction'', p. 8: "HPG communications"</ref><ref name=MW2ED-152>''MechWarrior, 2nd Edition'', p. 152: "Hyperpulse Generator"</ref><ref name=CS-6>''ComStar'', p. 6: "Linking the Stars"</ref><ref name=BTRoW-111>''BattleTech Compendium: The Rules of Warfare'', p. 111: "Wolfnet Archive File: 32211-BF5-11/7/23"</ref>
 
The Star League and ComStar HPG network is based on a simple two-stage system of primary or Class A "Hub" HPGs (the Prime or First Circuit), and a secondary network of Class B "Node"<ref name=H:LoTV1p15>''Historical: Liberation of Terra Volume 1'', p. 15</ref> hyperpulse relay stations (the Outer Circuit) determined upon the size the world, and its position, population and importance, with the over 50 Class A stations the network's main hubs and Class B stations located on virtually every Inner Sphere inhabited world. While processed serially, as transmission are expensive, messages are frequently bundled into batches of hundreds to be sent simultaneously. While the First Circuit consists entirely of Class A stations and transmits roughly every six hours, Class B stations are optimally to send twice a day.<ref name="H:LoTV1p15"/> After the fall of the Star League it may be days or weeks before a message is sent from the Class B stations of the Outer Circuit, though one can pay a higher fee in order to send a message sooner.<ref name=25YAF-8>''BattleTech: 25 Years of Art & Fiction'', p. 8: "HPG communications"</ref><ref name=MW2ED-152>''MechWarrior, 2nd Edition'', p. 152: "Hyperpulse Generator"</ref><ref name=CS-6>''ComStar'', p. 6: "Linking the Stars"</ref><ref name=BTRoW-111>''BattleTech Compendium: The Rules of Warfare'', p. 111: "Wolfnet Archive File: 32211-BF5-11/7/23"</ref>

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