Editing Mace

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
  
 
==Description==
 
==Description==
While initially little more than bulked out [[hatchet]]s that traded a cutting edge for crushing ability when they first appeared in the [[Solaris Games]] in the mid [[3050]]s, by [[3060]] the weapon had evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or [[Sword (weapon)|sword]] has made them rarely seen in general military 'Mech designs.
+
While initially little more than bulked out [[hatchet]]s that traded a cutting edge for crushing ability when they first appeared in the [[Solaris Games]] in the mid [[3050]]s, by [[3060]] the weapon had evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or [[sword]] has made them rarely seen in general military 'Mech designs.
 +
 
 +
==Rules==
 +
<div class="gamerules">
 +
===Game Rules===
 +
The ''Tactical Operations'' mace is an [[Technology Rating|advanced weapon]], weighs one ton and takes up one critical slot for each 10 tons of a 'Mechs weight, rounded up to the nearest ton. Because there are only eight critical slots free on a hand equipped arm, no 'Mech heavier than 80 tons may mount a ''Tactical Operations'' mace.  It inflicts one point of damage for each four tons of the 'Mechs total weight.  Due to the extra bulk of the weapon it has a +1 hit modifier and requires a piloting skill roll, with a +2 modifier, on each missed melee attack. 
 +
 
 +
The ''Tactical Handbook'' (1994) mace follows the same rules as the hatchet save it does two points of damage for each five tons of the 'Mechs total weight, and can be used on 'Mechs of any size.  Due to the extra bulk of the weapon it has a +2 to hit modifier and requires a piloting skill roll on each missed melee attack.
 +
 
 +
Both versions of the mace may only be mounted in the arm of a BattleMech and only on an arm which features a hand [[actuator]].
 +
 
 +
</div>
  
 
==References==
 
==References==
Line 10: Line 21:
 
*''MapPack: Solaris VII'', p. 56
 
*''MapPack: Solaris VII'', p. 56
 
*''Tactical Handbook'', p. 62
 
*''Tactical Handbook'', p. 62
*''Tactical Operations'', pp. 288, 290
+
*''Tactical Operations'', p. 288, 290
  
 
==Bibliography==
 
==Bibliography==
* ''[[MapPack: Solaris VII]]''
+
*''[[MapPack: Solaris VII]]'' (Sourcebook)
* ''[[Tactical Handbook]]''
+
*''[[Tactical Handbook]]''
* ''[[Tactical Operations]]''
+
*''[[Tactical Operations]]''
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}