Editing Triple Strength Myomer
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision
Your text
Line 2:
Line 2:
== Description == == Description ==
− '''Triple Strength Myomer''' (a.k.a. '''TSM''') is bulkier and also more expensive than standard [[myomer]]. It can be used in the "muscles" of [[BattleMech]]s instead of standard myomer, and delivers significantly improved performance when the 'Mech has hit a certain heat threshold (in the CBT game, activate at a heat level of 9+). Under these conditions the 'Mech will move faster (add 2 to the normal walk speed, then multiply that speed by 1.5 to get the new run speed, rounding up) and deal more damage with physical attacks (double damage for applicable attack types, such as punching, kicking, and use of clubs, along with double lifting/throwing capacity). This effectively means that a 50 ton 'Mech can hit as hard as a 100 ton 'Mech in melee combat, and a 100 ton 'Mech is absolutely devastating.<ref name=TWp143>''Total Warfare'', p. 143</ref> + '''Triple Strength Myomer''' (a.k.a. '''TSM''') is bulkier and also more expensive than standard [[myomer]]. It can be used in the "muscles" of [[BattleMech]]s instead of standard myomer, and delivers significantly improved performance when the 'Mech has hit a certain heat threshold (in the CBT game, activate at a heat level of 9+). Under these conditions the 'Mech will move faster (add 2 to the normal walk speed, then multiply that speed by 1.5 to get the new run speed, rounding up) and deal more damage with physical attacks (double damage for applicable attack types, such as punching, kicking, and use of clubs, along with double lifting/throwing capacity). This effectively means that a 50 ton 'Mech can hit as hard as a 100 ton 'Mech in melee combat, and a 100 ton 'Mech is absolutely devastating.<ref name=TWp149>''Total Warfare'', p. 149</ref>
This should not be confused with [[Myomer Accelerator Signal Circuitry]] (MASC), an entirely different technology that is incompatible with TSM but also improves myomer performance. Triple Strength Myomer is, however, compatible with the [[supercharger]] device.<ref name=MT-92>''Maximum Tech, Revised Edition'', p. 84: "Equipment - Supercharger"</ref> This should not be confused with [[Myomer Accelerator Signal Circuitry]] (MASC), an entirely different technology that is incompatible with TSM but also improves myomer performance. Triple Strength Myomer is, however, compatible with the [[supercharger]] device.<ref name=MT-92>''Maximum Tech, Revised Edition'', p. 84: "Equipment - Supercharger"</ref>
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
== Description == | == Description == | ||
− | '''Triple Strength Myomer''' (a.k.a. '''TSM''') is bulkier and also more expensive than standard [[myomer]]. It can be used in the "muscles" of [[BattleMech]]s instead of standard myomer, and delivers significantly improved performance when the 'Mech has hit a certain heat threshold (in the CBT game, activate at a heat level of 9+). Under these conditions the 'Mech will move faster (add 2 to the normal walk speed, then multiply that speed by 1.5 to get the new run speed, rounding up) and deal more damage with physical attacks (double damage for applicable attack types, such as punching, kicking, and use of clubs, along with double lifting/throwing capacity). This effectively means that a 50 ton 'Mech can hit as hard as a 100 ton 'Mech in melee combat, and a 100 ton 'Mech is absolutely devastating.<ref name= | + | '''Triple Strength Myomer''' (a.k.a. '''TSM''') is bulkier and also more expensive than standard [[myomer]]. It can be used in the "muscles" of [[BattleMech]]s instead of standard myomer, and delivers significantly improved performance when the 'Mech has hit a certain heat threshold (in the CBT game, activate at a heat level of 9+). Under these conditions the 'Mech will move faster (add 2 to the normal walk speed, then multiply that speed by 1.5 to get the new run speed, rounding up) and deal more damage with physical attacks (double damage for applicable attack types, such as punching, kicking, and use of clubs, along with double lifting/throwing capacity). This effectively means that a 50 ton 'Mech can hit as hard as a 100 ton 'Mech in melee combat, and a 100 ton 'Mech is absolutely devastating.<ref name=TWp149>''Total Warfare'', p. 149</ref> |
This should not be confused with [[Myomer Accelerator Signal Circuitry]] (MASC), an entirely different technology that is incompatible with TSM but also improves myomer performance. Triple Strength Myomer is, however, compatible with the [[supercharger]] device.<ref name=MT-92>''Maximum Tech, Revised Edition'', p. 84: "Equipment - Supercharger"</ref> | This should not be confused with [[Myomer Accelerator Signal Circuitry]] (MASC), an entirely different technology that is incompatible with TSM but also improves myomer performance. Triple Strength Myomer is, however, compatible with the [[supercharger]] device.<ref name=MT-92>''Maximum Tech, Revised Edition'', p. 84: "Equipment - Supercharger"</ref> |