Difference between revisions of "Thunder LRM"

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Thunder LRMs also known as FASCAM(Field Artillery Scatterable Mines) are a selectable ammunition fired from any standard LRM launcher and are not compatable with [[Artemis_IV_FCS]] or [[Narc]]. Thunder LRMs Fire like artillery in that they target hexes, not enemies. They deliver a minefield to the targeted hex instead of doing damage to the hex.
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'''Thunder LRMs''' are an alternate ammunition type available for the [[Long Range Missile]] launchers.
  
==References==
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===Overview===
*[[Technical Readout: 3050]]
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First fielded in [[2621]], each Thunder LRM missile, referred to by the [[Clans]] as '''FASCAM''' (Field Artillery Scatterable Mines) rounds, contains five small but powerful anti-vehicle and anti-personnel mines which scatter out when fired, packing enough explosive force to damage the legs of many [[BattleMech]]s.
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While the other [[Great Houses]] view their indiscriminate destructive nature as dishonorable, the [[Capellan Confederation]] has long relied on mines to make up for it's lack of military forces. The [[CCAF]] is the largest user of Thunder LRMs in the [[Inner Sphere]], which has led Capellan researchers to develop new variants on the standard Thunder round in [[3057]], the [[Thunder-Augmented]], [[Thunder-Vibrabomb]], [[Thunder-Inferno]], and [[Thunder-Active]].
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===Game Rules===
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Thunder LRMs fire like artillery in that they target hexes, not enemies. They deliver a minefield equal to the LRM launcher that fired them (for example Thunder rounds fired from a [[LRM-5]] would generate 5-point minefield, a [[LRM-20]], a 20 point field) to the targeted hex instead of doing damage to the hex.
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===References===
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*[[Technical Readout: 2750]], pp 9
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*[[Technical Readout: 3050]], pp 216
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*[[Field Manual: Capellan Confederation]], pp 144-146

Revision as of 18:32, 24 October 2008

Thunder LRMs are an alternate ammunition type available for the Long Range Missile launchers.

Overview

First fielded in 2621, each Thunder LRM missile, referred to by the Clans as FASCAM (Field Artillery Scatterable Mines) rounds, contains five small but powerful anti-vehicle and anti-personnel mines which scatter out when fired, packing enough explosive force to damage the legs of many BattleMechs.

While the other Great Houses view their indiscriminate destructive nature as dishonorable, the Capellan Confederation has long relied on mines to make up for it's lack of military forces. The CCAF is the largest user of Thunder LRMs in the Inner Sphere, which has led Capellan researchers to develop new variants on the standard Thunder round in 3057, the Thunder-Augmented, Thunder-Vibrabomb, Thunder-Inferno, and Thunder-Active.

Game Rules

Thunder LRMs fire like artillery in that they target hexes, not enemies. They deliver a minefield equal to the LRM launcher that fired them (for example Thunder rounds fired from a LRM-5 would generate 5-point minefield, a LRM-20, a 20 point field) to the targeted hex instead of doing damage to the hex.

References