Difference between revisions of "Fire Scorpion"
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[[Category:65 ton BattleMechs]] | [[Category:65 ton BattleMechs]] | ||
+ | [[Category:Clan Goliath Scorpion BattleMechs]] | ||
[[Category:1001-1500 BV BattleMechs]] | [[Category:1001-1500 BV BattleMechs]] | ||
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Revision as of 22:04, 16 January 2010
Fire Scorpion | |
---|---|
Production information | |
Manufacturer | Roche QuadPlex Alpha |
Model | FESN |
Class | Heavy |
Cost | 5,771,150 C-bills |
Technical specifications | |
Mass | 65 tons |
Chassis | Coriolis Class VI Endo Steel QuadFrame |
Armor | Forging SA722 with CASE |
Engine | Fusion 260 Standard |
Speed | 65 km/h |
Armament | |
BV (1.0) | 1,379 |
Contents
Description
The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists to be a totem 'Mech. It is visually similar to a scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is cheap and primarily fielded by second-line forces that defend cities. The limited flexibility of the design is partly its slow speed, partly its lack of maneuvering-enhancing jump jets, and partly its ammunition-dependent weaponry. To counter these flaws, the Fire Scorpion makes use of a staggering fourteen tons of armor and almost a tenth of its mass in ammunition. Ten single heat sinks keep costs low and heat down.
Armament
As a quad design, the Fire Scorpion lacks the amount of internal space that bipedal designs have, so its creators opted for two heavy guns; a Type KOV LB 10-X Autocannon and an Irrlicht Gamma Series Ultra Autocannon/10. Each of these is fed by three tons of ammunition, giving the quad enough shots to finish most Trials. To defend against unarmored infantry, the Fire Scorpion carries an Anti-Personnel Pod in each leg.
Variants
Fire Scorpion 2 - The Fire Scorpion 2 removes the weaponry of the base chassis and replaces it with a massive Ultra Autocannon/20, two LRM-10s, and five Machine Guns. This variants continues to excel in urban combat, especially against conventional infantry thanks to its anti-personnel Machine Guns. The inclusion of an Active Probe helps the MechWarrior locate hidden enemies. As with the base variant, ample ammunition ensures that the Fire Scorpion 2 rarely has to withdraw from a battlefield because of reduced ammo stores.