Difference between revisions of "Technology Rating"
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'''Technology Rating''' is a code used in the [[Classic BattleTech]] game indicating the relative sophistication of a piece of vehicles, [['Mech]] and other equipment, or of the subsystems found in the same. Its primary function is to determine what systems were available in a particular time period in the [[BattleTech]] universe. A [[Tech Level|similar system]] was used in the [[MechWarrior, First Edition]] roleplaying game. That scale was different, primarily because the [[Clans]] had not been developed when that game had been written.<ref>''TechManual'', p. 122</ref> | '''Technology Rating''' is a code used in the [[Classic BattleTech]] game indicating the relative sophistication of a piece of vehicles, [['Mech]] and other equipment, or of the subsystems found in the same. Its primary function is to determine what systems were available in a particular time period in the [[BattleTech]] universe. A [[Tech Level|similar system]] was used in the [[MechWarrior, First Edition]] roleplaying game. That scale was different, primarily because the [[Clans]] had not been developed when that game had been written.<ref>''TechManual'', p. 122</ref> | ||
Latest revision as of 12:21, 5 September 2023
This article may require cleanup to meet BattleTechWiki's quality standards. The specific problem is: review needed. |
Technology Rating is a code used in the Classic BattleTech game indicating the relative sophistication of a piece of vehicles, 'Mech and other equipment, or of the subsystems found in the same. Its primary function is to determine what systems were available in a particular time period in the BattleTech universe. A similar system was used in the MechWarrior, First Edition roleplaying game. That scale was different, primarily because the Clans had not been developed when that game had been written.[1]
Technology Rating | Label | Years |
A | Primitive | to early twentieth century |
B | Low-Tech | Late twentieth century |
C | Common Tech | Twenty-first to twenty-second centuries |
D | High-Tech | Age of War and Succession Wars |
E | Advanced | Star League and Post-3050 Inner Sphere |
F | Hyper-Advanced | Clan and Post-3065 Inner Sphere |
Contents
Inner Sphere at War Rules[edit]
A related ruleset is found in the Rules Annex of the Second Succession War (sourcebook).[2]
BattleTech (Technology)[edit]
BattleTech, when used in the context of technological advancement, is the in-universe abstraction of what military units a faction can build, how advanced it can be, and how expensive it would be.[3]
ComTech (Technology)[edit]
ComTech, when used in the context of technological advancement, is the in-universe abstraction of what level of interstellar communications a faction can build. Advancements in this technology run from first generation interstellar faxes to real-time HPG communication.[4]
IndustryTech (Technology)[edit]
IndustryTech, when used in the context of technological advancement, is the in-universe abstraction of a faction's industrial efficiency.[5]
TransporTech (Technology)[edit]
TransporTech, when used in the context of technological advancement, is the in-universe abstraction of what interstellar units a faction can build, and how they can be equipped. Advancements in this technology run from JumpShips both Primitive and Standard, Capital Weapons, Castles Brian, WarShips, and Lithium-Fusion Batteries[6]