Sarna News: Bad 'Mechs - Icestorm

Editing BattleTech (Video Game)

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The game features turn-based 'Mech combat scenarios at its core, where the player gets to control up to four 'Mechs. Game rules and unit stats were altered significantly compared to standard "[[classic BattleTech]]" tabletop play, though some basic statistics and mechanics can be 'translated' or 'converted' between the underlying systems without too much difficulty (''e.g.'' multiply all tabletop damage values by 5 to get rough equivalence with BattleTech's).
 
The game features turn-based 'Mech combat scenarios at its core, where the player gets to control up to four 'Mechs. Game rules and unit stats were altered significantly compared to standard "[[classic BattleTech]]" tabletop play, though some basic statistics and mechanics can be 'translated' or 'converted' between the underlying systems without too much difficulty (''e.g.'' multiply all tabletop damage values by 5 to get rough equivalence with BattleTech's).
  
Mission objectives vary, and while most missions are procedurally generated there are also a number of pregenerated missions that serve to narrate the storyline (see Plot Synopsis below). Both procedural and storyline missions may present complications such as limited drop weight, poor intelligence (the actual difficulty of the mission may be higher than displayed), allied units helping out, enemy reinforcements arriving, artillery barrages presenting dangerous areas, and so on.
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Mission objectives vary, and while most missions are procedurally generated there are also a number of pre-generated missions that serve to narrate the storyline (see Plot Synopsis below). Both procedural and storyline missions may present complications such as limited drop weight, poor intelligence (the actual difficulty of the mission may be higher than displayed), allied units helping out, enemy reinforcements arriving, artillery barrages presenting dangerous areas, and so on.
  
 
In addition, there is a metagame with economic and role-playing elements where the player gets to run his or her own [[mercenary unit]] (default name "<Character Name>'s Marauders", though the player is free to give it any other name thereafter) and manage their assets including [[MechWarrior (pilot)|MechWarrior]] characters between missions. The player will also have to manage relations with various political factions ([[Successor States]], [[Periphery|Periphery Realms]], but also groups like pirates and local governments) and negotiate for cash, salvage, or goodwill from these factions when conducting missions depending on their particular needs or goals. Periodically the player may have to resolve random events during travel, such as disagreements between their pilots, mishaps, and so on. These events have multiple choice outcomes, many of which may be unlocked or modified by the characters involved possessing certain traits or modifiers, or other statuses like the player having high reputation with a faction involved in the event.
 
In addition, there is a metagame with economic and role-playing elements where the player gets to run his or her own [[mercenary unit]] (default name "<Character Name>'s Marauders", though the player is free to give it any other name thereafter) and manage their assets including [[MechWarrior (pilot)|MechWarrior]] characters between missions. The player will also have to manage relations with various political factions ([[Successor States]], [[Periphery|Periphery Realms]], but also groups like pirates and local governments) and negotiate for cash, salvage, or goodwill from these factions when conducting missions depending on their particular needs or goals. Periodically the player may have to resolve random events during travel, such as disagreements between their pilots, mishaps, and so on. These events have multiple choice outcomes, many of which may be unlocked or modified by the characters involved possessing certain traits or modifiers, or other statuses like the player having high reputation with a faction involved in the event.

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