Sarna News: Bad 'Mechs - Icestorm

Editing MechWarrior: Living Legends

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The game features a fairly large list of 'Mechs and vehicles available for purchase, and many more were planned for future releases by the Wandering Samurai development team. As of version 0.4.9 there were 22 BattleMechs, 9 vehicles, 3 aerospace fighters and 1 VTOL in the game. As of the official last release, version 0.7.1, there were 32 'Mechs, 12 vehicles, 5 aerospace fighters, and 2 VTOLs (not including the hidden Karnov VTOL) available. By version 0.16.0, the total asset count grew to 43 'Mechs, 20 vehicles, 8 aerospace fighters, and 4 VTOLs. Individual unit customization - ''i.e.'' a mechlab - is not available, but MechWarrior: Living Legends offers between six and nine variants of each asset's chassis for purchase, with different loadouts of weapons, armor and equipment. Unit customization was originally (under Wandering Samurai Studios) a planned feature to be implemented in a later release, however the new community developers have stated that this in no longer a goal. Instead, variants are designed to fulfill unique roles given their corresponding chassis' speed, weight, and cost profiles, among other considerations.
 
The game features a fairly large list of 'Mechs and vehicles available for purchase, and many more were planned for future releases by the Wandering Samurai development team. As of version 0.4.9 there were 22 BattleMechs, 9 vehicles, 3 aerospace fighters and 1 VTOL in the game. As of the official last release, version 0.7.1, there were 32 'Mechs, 12 vehicles, 5 aerospace fighters, and 2 VTOLs (not including the hidden Karnov VTOL) available. By version 0.16.0, the total asset count grew to 43 'Mechs, 20 vehicles, 8 aerospace fighters, and 4 VTOLs. Individual unit customization - ''i.e.'' a mechlab - is not available, but MechWarrior: Living Legends offers between six and nine variants of each asset's chassis for purchase, with different loadouts of weapons, armor and equipment. Unit customization was originally (under Wandering Samurai Studios) a planned feature to be implemented in a later release, however the new community developers have stated that this in no longer a goal. Instead, variants are designed to fulfill unique roles given their corresponding chassis' speed, weight, and cost profiles, among other considerations.
  
The lore of BattleTech plays an integral role in design and development but is often a secondary concern to balance and the "fun factor", a necessity for any multiplayer-centric game. This focus on balance can be seen in the weapons configurations of 'Mechs and vehicles, many of which conflict with or ignore canon sources for the sake of balance. For instance, the Wandering Samurai team had stated that non-'Mech assets such as vehicles, VTOLs and battle armor were made purposely more powerful in relation to 'Mechs, as otherwise they would be far too weak or ineffective for players to want to use in games.
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The lore of Classic BattleTech plays an integral role in design and development but is often a secondary concern to balance and the "fun factor", a necessity for any multiplayer-centric game. This focus on balance can be seen in the weapons configurations of 'Mechs and vehicles, many of which conflict with or ignore canon sources for the sake of balance. For instance, the Wandering Samurai team had stated that non-'Mech assets such as vehicles, VTOLs and battle armor were made purposely more powerful in relation to 'Mechs, as otherwise they would be far too weak or ineffective for players to want to use in games.
  
 
==Featured Units==
 
==Featured Units==

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