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Difference between revisions of "Night Gyr"

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==Variants==
 
==Variants==
* Alt. Config. A - This first variant is a short-range powerhouse. It mounts an [[Ultra Autocannon/20]] to breach opponent's armor and a pair of [[Streak SRM-6]]s to exploit those holes. A [[Large Pulse Laser]] and a trio of [[Medium Pulse Laser]]s are highly accurate weapons that can help to minimize collateral damage in an urban environment. Even with four additional [[double heat sink]]s, this variant can be quickly overwhelmed by heat. BV (1.0) = 2,522<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 297</ref>, BV (2.0) = 2,680<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 179</ref>
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*;Alt. Config. A : This first variant is a short-range powerhouse. It mounts an [[Ultra Autocannon/20]] to breach opponent's armor and a pair of [[Streak SRM-6]]s to exploit those holes. A [[Large Pulse Laser]] and a trio of [[Medium Pulse Laser]]s are highly accurate weapons that can help to minimize collateral damage in an urban environment. Even with four additional [[double heat sink]]s, this variant can be quickly overwhelmed by heat. BV (1.0) = 2,522<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 297</ref>, BV (2.0) = 2,680<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 179</ref>
  
* Alt. Config. B - The ''Night Gyr'' B seeks to destroy opponents before they can return fire. A pair of [[Gauss Rifle]]s and [[LB-X Autocannon/2]]s carry out that mandate. Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons. BV (1.0) = 2,145<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 298</ref>, BV (2.0) = 2,140<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 180</ref>
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*;Alt. Config. B : The ''Night Gyr'' B seeks to destroy opponents before they can return fire. A pair of [[Gauss Rifle]]s and [[LB-X Autocannon/2]]s carry out that mandate. Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons. BV (1.0) = 2,145<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 298</ref>, BV (2.0) = 2,140<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 180</ref>
  
* Alt. Config. C - Another long-range variant, the C mounts three [[Ultra Autocannon/2]]s and two [[ER Large Laser]]s. A pair of [[ER Medium Laser]]s are present for backup. All of these weapons are linked to a [[Targeting Computer]]. Six extra heat sinks ensure the 'Mech stays mostly cool. BV (1.0) = 2,350<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 299</ref>, BV (2.0) = 2,468<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 181</ref>
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*;Alt. Config. C : Another long-range variant, the C mounts three [[Ultra Autocannon/2]]s and two [[ER Large Laser]]s. A pair of [[ER Medium Laser]]s are present for backup. All of these weapons are linked to a [[Targeting Computer]]. Six extra heat sinks ensure the 'Mech stays mostly cool. BV (1.0) = 2,350<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 299</ref>, BV (2.0) = 2,468<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 181</ref>
  
* Alt. Config. D - This missile boat carries four [[LRM-20]] launchers, each of which is slaved to an [[Artemis IV FCS]]. Six tons of ammunition is barely enough to keep it firing for a minute. A [[Large Pulse Laser]] and [[Medium Pulse Laser]] are effective backup weapons. BV (1.0) = 2,708<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 300</ref>, BV (2.0) = 2,889<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 182</ref>
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*;Alt. Config. D : This missile boat carries four [[LRM-20]] launchers, each of which is slaved to an [[Artemis IV FCS]]. Six tons of ammunition is barely enough to keep it firing for a minute. A [[Large Pulse Laser]] and [[Medium Pulse Laser]] are effective backup weapons. BV (1.0) = 2,708<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 300</ref>, BV (2.0) = 2,889<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 182</ref>
  
* Alt. Config. E - This variant uses massed pulse lasers, two large and six medium, in conjunction with an [[ATM 6]] and an [[SRM-6]]. The ATM only mounts two tons of ammunition, limiting its flexibility. BV (1.0) = 2,554<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 301</ref>, BV (2.0) = 2,717<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 183</ref>
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*;Alt. Config. E : This variant uses massed pulse lasers, two large and six medium, in conjunction with an [[ATM 6]] and an [[SRM-6]]. The ATM only mounts two tons of ammunition, limiting its flexibility. BV (1.0) = 2,554<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 301</ref>, BV (2.0) = 2,717<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 183</ref>
  
* Alt. Config. H - The heavy laser variant only mounts one, a [[Heavy Large Laser]]. A [[Gauss Rifle]] gives it long-range firepower, while an [[Ultra Autocannon/10]] is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An [[ECM Suite]] provides protection against some enemy electronics. BV (1.0) = 2,484<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 302</ref><ref>''Record Sheets: Upgrades'', p. 129</ref>, BV (2.0) = 2,428<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 184</ref>
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*;Alt. Config. H : The heavy laser variant only mounts one, a [[Heavy Large Laser]]. A [[Gauss Rifle]] gives it long-range firepower, while an [[Ultra Autocannon/10]] is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An [[ECM Suite]] provides protection against some enemy electronics. BV (1.0) = 2,484<ref name=TRO/><ref>''Record Sheets: 3058 Upgrades'', p. 302</ref><ref>''Record Sheets: Upgrades'', p. 129</ref>, BV (2.0) = 2,428<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 184</ref>
  
 
==Gallery==
 
==Gallery==

Revision as of 10:36, 15 October 2013

Night Gyr
Night Gyr
Production information
Manufacturer Ironhold Gamma Complex[1]
Production Year 3052[2]
Model Prime
Class Heavy
Cost 19,957,656 C-bills
Technical specifications
Mass 75 tons
Chassis JF 7 Light Endo Steel
Armor Compound JF Ferro Fibrous
Engine 300 JF Extralight
Communications System JF 3048 Series II
Targeting Tracking System Ironhold Mk II
Heat Sinks 12 Double heat sinks
Speed 65 km/h
Jump Jets JF Standard
Armament

Primary Configuration

BV (1.0) 2,750[1][3]
BV (2.0) 2,830[4]


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan. It has become more prevalent in the Falcon touman following the Refusal War. No expense was spared in the manufacture of this OmniMech that uses an XL Engine and Endo Steel to save weight. It also incorporates eleven and a half tons of Ferro-Fibrous armor. Though it is on the slow end for a Clan heavy 'Mech, the Night Gyr mounts four fixed jump jets that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the Laser Heat Sink, which was eventually phased out due to a lack of increased performance.[1]

Armament

The primary configuration is hard-hitting, mounting a pair of ER PPCs and an Ultra Autocannon/10. This blistering firepower can often take down an opponent before they are in range. Three Medium Pulse Lasers serve as accurate backups. Eight additional double heat sinks keep the 'Mech fairly cool.[1]

Variants

  • Alt. Config. B 
    The Night Gyr B seeks to destroy opponents before they can return fire. A pair of Gauss Rifles and LB-X Autocannon/2s carry out that mandate. Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons. BV (1.0) = 2,145[1][7], BV (2.0) = 2,140[8]
  • Alt. Config. E 
    This variant uses massed pulse lasers, two large and six medium, in conjunction with an ATM 6 and an SRM-6. The ATM only mounts two tons of ammunition, limiting its flexibility. BV (1.0) = 2,554[1][13], BV (2.0) = 2,717[14]
  • Alt. Config. H 
    The heavy laser variant only mounts one, a Heavy Large Laser. A Gauss Rifle gives it long-range firepower, while an Ultra Autocannon/10 is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An ECM Suite provides protection against some enemy electronics. BV (1.0) = 2,484[1][15][16], BV (2.0) = 2,428[17]

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Technical Readout: 3058 Upgrade, pp. 186-187, "Night Gyr Profile"
  2. MUL online date for the Night Gyr
  3. Record Sheets: 3058 Upgrades, p. 296
  4. Record Sheets: 3058 Unabridged (Clan & Star League), p. 178
  5. Record Sheets: 3058 Upgrades, p. 297
  6. Record Sheets: 3058 Unabridged (Clan & Star League), p. 179
  7. Record Sheets: 3058 Upgrades, p. 298
  8. Record Sheets: 3058 Unabridged (Clan & Star League), p. 180
  9. Record Sheets: 3058 Upgrades, p. 299
  10. Record Sheets: 3058 Unabridged (Clan & Star League), p. 181
  11. Record Sheets: 3058 Upgrades, p. 300
  12. Record Sheets: 3058 Unabridged (Clan & Star League), p. 182
  13. Record Sheets: 3058 Upgrades, p. 301
  14. Record Sheets: 3058 Unabridged (Clan & Star League), p. 183
  15. Record Sheets: 3058 Upgrades, p. 302
  16. Record Sheets: Upgrades, p. 129
  17. Record Sheets: 3058 Unabridged (Clan & Star League), p. 184

Bibliography