Flamer (Vehicle)
From BattleTechWiki
| Flamer (Vehicle) | |
| Production information | |
| Type | Ballistic (Heat-Inducing, Anti-Infantry) |
| Tech Base | Clan / Inner Sphere (IS) |
| Year Availability | Pre-spaceflight |
| Technical specifications | |
| Heat | 3 |
| Damage | 2 |
| Minimum Range | -- |
| Short Range | 1 |
| Medium Range | 2 |
| Long Range | 3 |
| Tons | .5 |
| Critical Slots | 1 |
| Ammo Per Ton | 20 |
| Cost (unloaded) | 7,500 |
| Ammo Cost (per ton) | 1,000 |
| BV (1.0) | 5 |
| BV (2.0) | 5 |
The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas.
[edit] Models
The Vehicle Flamer is manufactured on the following planets:
| Brand | Planet | Company |
|---|---|---|
| Dragon's Breath | Luthien | Buda Imperial Vehicles |
| Flame Tech K-135 | Fletcher | Flame Tech |
| GM Flashpoint | Salem | General Motors |
| GM Flashpoint | Sterope | Taurus Territorial Industries |
| Zippo Vehicular | Hesperus II | Defiance Industries |
[edit] References
- BattleTech Master Rules
- Total Warfare
- TechManual
- Technical Readout: 3026
- Technical Readout: 3026 Revised
- Technical Readout: 3050 Revised

