Sniper Artillery Piece

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(References to Sniper Artillery Piece)

Sniper
Production information
Type Artillery
Tech Base Inner Sphere
Year Availability Pre-spaceflight
Technical specifications
Heat 10
Damage 20/10[1]
Minimum Range -
Short Range -
Medium Range -
Long Range 18 Maps[2]
Tons 20
Critical Slots 20
Ammo Per Ton 10
Cost (unloaded) 300,000
Ammo Cost (per ton) 6,000
BV (1.0)  ?
BV (2.0)  ?



Contents

[edit] Description

The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries


[edit] Models

The Sniper Artillery Piece is manufactured on the following planets:

Brand Planet Company
Sniper Rifle Bainsville Armstrong Industries

[edit] Notes

[edit] Rules Revision

The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal.

The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.

[edit] References

  1. Tactical Operation page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.
  2. Tactical Operation page 404 - Heavy Weapons and Equipment Combat Data - Sniper maximum range.

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